I'd probably go with the second option, more actions are more fun and would make things suitably epic. I would either have it so that a) the super form is about 6x-9x as powerful as a single character (because they're sacrificing their actions to only get a single action) or each player still gets an action in the super form, and it's about 2x more powerful than a single character. The math for the super form will be very tricky to get right. ![]() If they misfire by using it when the enemy is still too strong, it's much less effective and they've wasted their use of it for that battle. After going super, they're exhausted and suffer a mild penalty for a day or two, or expend an extremely valuable resource that they have a limited supply of.Īlternatively, make going super a badass finishing move that is only effective if it manages to obliterate the enemy. They can beat encounters without going super, but going super allows them to beat it more easily. I also removed the character portrait part because usually you need the space for more powers, and you can always draw the character on a separate. ![]() It doesn't auto-fill anything so you'll still have to do the math. I would make the super-powered form only a 150-190% power increase from being separated and have a significant drawback. I was having trouble finding a blank fillable PDF of the basic character sheet so I made one myself.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |